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    • Dragon Boxer Changelog
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  • Dragon Boxer Changelog

Changelog

11/5/2025:

Add a description about this item Reduced shine on eyebats. Set helmet sprites to addressable. Added sitting mode for skeleton (via Game Manager). Updated spawn order CSVs. Fixed texture/naming/organization issues with metal gauntlets. Fixed bug with multiple enemies at the same combat position. 

11/6/2025:

 Gauntlet Loader setup (NG). New textures and materials for gauntlets. 

11/7/2025:

Fixed bug with waiting markers not being counted. Added missing equipment script to gauntlet prefabs. Fixed high level stat miscalculation. Removed duplicate playerstats instance. Added Chinese Simplified/Traditional localizations (NG). Fixed first punch VFX being delayed (NG). 

11/9/2025:

Added Claw Gauntlet Variants. 

11/10/2025:

Added RoundFist Variants. Renamed some gauntlet prefabs. Localization update for Chinese (NG). Culture Invariant number strings (NG). Scene update (NG). Fixed incorrect suffix parsing (NG). Fixed overlapping numbers in shop menu (NG). Fixed transform of first gauntlets (NG). 

11/11/2025:

 Added missing gauntlet loader (NG). Added Platemail Gauntlet Prefabs (x2). 

11/12/2025:

Renamed Gauntlets. Added scene for taking screenshots (NG). Resized settings menu options (NG). Fixed missing Gold numbers in Victory screen (NG). Hooked up gauntlet and helmet prefab arrays. Adjusted gauntlet size/position. Turned off debug text. 

11/13/2025:

Fixes to certain Subscription cases (NG). Localization Table update (NG). Fixes to Gauntlet prefab scales and hierarchy (NG). Font fixes (NG). Added auto removal of Debug Text components (NG). 

11/14/2025:

Fixed Sub button UI not updating description text (NG). Fixed Debug text with child objects in Release (NG). Fixed editor code in builds (NG). Fixes to some gauntlet prefab hierarchies (NG). Added one-handed mode to settings + logic (NG). Hooked logic for one-handed mode (NG). Adjusted gauntlets sizes and positions. Adjusted float up text positions. 

11/15/2025:

Adjusted settings menu position and close button. 

11/16/2025:

Filled holes in rounded gauntlet meshes (NG). Fixed missing Fist meshes (NG).

11/17/2025:

Moved one handed mode to bottom of settings menu. Enhancements to black gloves (NG). Added equipment display system for centering 3D items based on AABB (NG). Snow system + Shaders + Materials (NG). 

11/18/2025:

Added Hands-Free support (NG). Fixed null reference (waiting marker not found). Added Hand tracking smoothing (NG). Changed some subscription text. Made increases text positions more consistent. Changed free battle cooldown to 2 hours. 

11/19/2025:

Localization Update (NG). Tweaks to XR Rig for hands free mode (NG). Assembly Definition update (NG). Added PV Build profile and compile defines (No IAPs + Debug Menu) (NG). Input Actions update (NG). Fixed armor increase display for level up. Fixed alpha blending in Disco Dragon flame particles (NG). Added XR Hands sample (NG). Added XR Hands as hands-free control during menus and as initial equipment (no gauntlets) (NG). 

11/19/2025:

Extended menu background raycast padding (NG). Increased XR Hand processor smoothing to 30 (NG). XR Hand Smoothing extended to also smooth rotations (NG). Build profile update (NG). Updated ignore list (x2) (NG). Updated XR Samples (NG). Added Conditional Object for Menu only objects (NG). Centered the objects on the HP sign. Updated package manifest (NG). 

11/20/2025:

Fixed incorrect object being enabled in AR Mode (NG). 

11/21/2025:

Localization Update (NG). Added localization and setting for Camera Motion (NG). Ignore list update (NG). Scene update (NG). Added new GameManager.GameState to pause Enemy motions/animations. Fixed camera motions not working while Settings Menu is open (NG). Fixed missing head tracking input actions (NG).

11/24/2025:

Added XR hands biased UI tracer stabilization (NG). Further extended raycast block padding for menus (NG). Improved AppInfo update UX (NG). Fixed initial gauntlets transform (NG). Removed rock assets from AR Mode (NG). Fixed FTUE Lifetime IAP button not working (NG). Fixed axe projectile behavior not affected by game state (NG). Fixed enemies being able to get hit during paused state (NG). 

11/25/2025:

Adjusted enemy prefab spawn order. 

11/26/2025:

Removed Occlusion Mesh on Dev builds for recording (x2) (NG).

12/1/2025:

Added support for AR bounding box and plane physics in AR Mode (NG). 

12/2/2025:

Hooked up plate gauntlet materials. Balance overhaul. 

12/3/2025:

Hooked up claw gauntlet materials. Hooked up materials to fist gauntlet variants. Fixed claw prefab offsets (NG). Fixed Axe collisions hitting AR walls (NG). Fixed app not asking for USE_SCENE permissions (NG). Texture quality optimizations (NG). Snow Material for stone (NG). Optimized quality settings (NG). 

12/3/2025:

Dragon Flame FX continue when killed. Added enemy Collision decals (NG). Added flame vfx fire on collisions (NG). Updated project settings and packages (NG). Fire and ground crack prefabs + Assets (NG). Scene update (NG). Floor physics bounciness increased (NG). Updated URP render Data settings (Performance) (NG). Texture optimizations (NG). AR Mode set to run at 120Hz (NG). Changed lighting direction. 

12/3/2025:

Adjusted increase text positions. Adjusted shop gauntlet rotation. Increased FlameFX default duration to 1.5. Hooked up FlameFX prefab to spiked Dragon. Adjusted 3d coin color. Adjusted starting size of flameFX on baby disco dragon. Fixed buy equipment FX not showing in front of menu background. Fixed issues with AR mode (NG). 

12/4/2025:

Added 3rd AR Mode for Scene Model setup (NG). Player damage shader resets at end of battle. Changed not enough gold text to dark red. Adjusted raycast padding for easier button pressing in hands free (x2). Adjusted spawn order and starting attack cooldown. 

12/4/2025:

Reduced smoothness of gauntlets in menu to reduce flickering. Localization update (NG). Dynamic continuous collisions for enemies (NG). New mesh generation based decal system (NG). Fixed temporary mesh affecting parent object (NG). Added conditional defines for Competition builds (NG). Fixes to Full AR Mode not enabling physics (NG). New spawning order and rules. 

12/5/2025:

First battle will have only 32 enemies. Fixed slow enemy movement due to interpolated physics (NG). Added enemy physic interpolation for hit enemies (NG). Fixed enemies spawning while settings menu is up (NG). Added UniTask Extension method for conditional Delay (NG). Disabled passthrough material for AR bounding boxes (NG).

12/5/2025:

Fixed bug that added 2 seconds to the spawn rate to every enemy in the 2nd battle. Preventing 2 second delay for skeleton on retry battle. Player HP increased for faster first attack. Lower XP cost for less enemies in stage 1. Improved lich hit detection and position. Performance improvements to enemy hit event (NG). Readded comment lines (NG). Package updates (NG). 

12/6/2025:

Reverted Meta Core SDK package version (NG). Code cleanup (NG). SFX set to streaming (NG). Axe Warning Sign (NG). Mesh Decal performance improvements (NG). Async Enemy Initialization (NG). Improved quality of axe warning texture (NG). Readded passthrough AR bounding boxes (NG). Improved warning sign quality and size (NG). 

12/8/2025:

Added directional dodge text to axe warning sign (NG). Move timing of menu active state to end of battle instead of when next battle button appears (NG). Fixed incorrect dodge label during horizontal attacks (NG). FIxed null references that would cause the game to stutter (NG). Moved signs and enemy markers. Checked in XR Origin prefab changes. Turned off axe looping when 1 meter behind player. Reduced starting size of spiked dragon flame. Adjusted spawn order to reduce all green/blue levels.

12/8/2025:

Flames will not spawn within 1 meter of player (AR collision box safety). Made the crack decal only visible from the front. Changed flame color to be similar to dragon flame, and adjusted other flame settings. Adjusted plate gauntlets position to center on hands free hand. Added null checks (NG). Added delayed activation of XR Hand meshes (NG). Fixed dodge labels on axe warning sign (NG). Reduced timeout waiting for enemy rigidbody to sleep and delay before fading.

12/8/2025:

Not forcing enemies to idle animation when killed. Adjusted enemy animation after getting knocked out (sped up then slows down). Sped up how quickly a combat position can be reassigned. Sped up how soon an enemy begins to fade out. Sped up post game menu sequence. Added option for different stats for video recording. Increased brightness of dark blue lich. Improved white spiked dragon texture.

12/9/2025:

Moved the signs closer to the player (x2, fixed problem with size change). Inverted competition condition (NG).

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